people a ball and a Crazy Catch and they will soon have balls going in all
directions and have invented all sorts of challenges and games. There is of
course the One Minute Crazy Catch Challenge that can be matched to your
skill level. Below are some more ideas many of which have been sent in from
- 2 – 4 catching with the outside people
slightly closer to the Crazy Catch.
- Have a No 1 position and rotate
when a catch is dropped or lose a point for each dropped catch
- How many out of 5 or 10 or more attempts
can you catch. Can the next person beat your score.
- Successfully catch 5 and then the next
person has a go.
- Keep going until you drop a catch and then
give the next person a turn. See who
can get the highest score.
- Start off at 2m and catch 5. Move back a
metre and catch another 5. Keep moving out to eg 10 metres and time your
group to see how long it takes.
- Have two people in close with as many as
you like further out. The two close in people are the throwers and they
throw hard. They attempt to catch while the rest pick up the misses.
- Kick a soccer ball at the Crazy Catch and
catch, (or trap), the return. Excellent for goal keepers.
- Kick or pass a rugby ball at the Crazy
Catch and really test your skills.
- Thrower nominates a catcher or take turns
to catch. Again keep scores for dropped catches.
- Use the Crazy Catch as one of several
activity stations where for example ‘catch ten’ before moving
With Cricket in mind
- One person throws from close at an angle
to a waiting slips cordon.
- One person throws from behind 2 – 3
- Throw from eg 10 metres back and place a
wicket in front of the Crazy Catch. This really tests throwing skills as
well as catching. There are also some interesting deflections off the
wicket into the Crazy Catch that really challenge the catchers.
- Have the Crazy Catch more upright to
provide fielding practise. With a group introduce points scoring for
- Use the Crazy Catch as a target to bowl
at. Hit the target and it comes back to you. Alternatively position the
Crazy Catch well in front of the wickets so that a good length ball will
hit the Crazy Catch on the full. This provides excellent caught and
- Use the sane side. Hold on to a bat and
underarm a ball at the Crazy Catch. Play a shot at the rebounding ball.
Get really adventurous and try the insane side.
- Practise batting off a piece of foam and
hitting into the Crazy Catch. Hit the target it comes back. Miss – go
- Scoring games eg 1 catch = 1 wicket,
dropped catch = 6 runs, miss on the bounce = 4 runs. The objective is to
get 10 wickets before 20 runs.
With Two or more Crazy Catch Nets –
Great for Schools and Clubs
- A whole lot more fun with all sorts of
relay and challenge options.
- From behind a line who is first to catch
eg 10 or 20.
- In a team relay each person must make 5
successful catches before passing on to the next person. Team members
can support the thrower by getting the ball back to them quickly when
there are misses. Catching a certain number before moving on to the next
person is an excellent way of giving the less skilled in the group
plenty of opportunity.
- As above, start on the sane side and then
change to the insane side.
- Find your One Minute Crazy Catch Challenge
Champ with a knockout competition.
- What is your combined teams One Minute
Crazy Catch Challenge score.
- Team or individuals move back a metre
after 5 successful catches.
- First team to get back to eg 10 metres
wins. First team or individual to eg catch 20 wins.